Using gamification – education, fun or both?

One of the biggest challenges for event organisers at the moment is how to improve engagement at their conferences, meetings and events. Gamification is increasing being used, but what are the benefits, particularly in this hybrid world that we now find ourselves in?

As always, objectives need to be set and the programme designed accordingly, but why not make learning fun and different. The goals need to connect with the content and collect relevant data, as well as improving the user experience.

One organiser who tested their audience’s knowledge before the event and then afterwards, found that 97% of people who started the gamification session finished it, and 30 days later 90%+ of the knowledge was retained. This was far higher than when gamification hadn’t been used.

Particularly successful examples of the use of gamification are for sales training and product launches.

The gamification element can be played individually or in teams, so attendees connect and network with other people. It could be used to encourage attendance at future or recurring events as an ongoing competition or ‘re-match’ if scoring is used.

Planners who have introduced gamification say that there are many advantages to using a game format that is designed specifically for the audience:

  • Improved learning experience
  • Higher attendance
  • Different learning environment
  • Measurement of impact
  • Interaction, either face-to-face or via online comments and discussions
  • Instant feedback of data
  • It can be used as an incentive or booking discount tool

Measurements can be in place to assess the success of introducing gamification:

  • Any increase in participation
  • Knowledge on a specific topic
  • Response rates
  • Improved post-event assessments
  • To identify new opportunities

The data that gamification can provide:

  • Who participated
  • How they participated
  • Educational gaps
  • What they liked and disliked

And this can be used for:

  • Future programme design
  • Using profiles to target the right people appropriate marketing
  • Encouraging post-event feedback

Considerations

  • The presenter or moderator needs to be happy and confident to use gamification, which can be done by using a previous example, showing audience participation, their response and the data gained.
  • Different cultures may prefer individual or team exercises
  • Some groups will be happy with a competition, but others will not be comfortable with a public scoring system or leader board
  • Think about whether the results should be published at the time or afterwards, or whether individuals should just receive their own results

Introducing gaming strategies and techniques to conferences, meetings and events does have advantages, particularly data collection and insights in to delegate behaviour, but the key is that it has a well defined strategy behind it and it improves the user experience.

For more information about planning your conference, please call 01780 484051 or email enquiries@edgevenues.com

The Meetings Show welcomes creative papers for 2019 education programme

The Meetings Show is calling on event professionals to get creative when submitting papers for its 2019 education programme.

Conference producer Erica Keogan will curate a large proportion of the show’s 50 hours of free educational sessions but industry experts and those with a passion for sharing their knowledge are also invited to put forward ideas for sessions.

The 2019 education programme will be centred around the event planning journey, covering everything from conception to legacy, and is designed to provide attendees with information on the latest trends and challenges, as well as exploring what may happen in the future.

Alongside suggestions for topics, Keogan, who first encouraged industry involvement last year, is calling for the most creative ideas for session delivery.

The show wants to encourage active learning in a variety of different formats, with no constraints when it comes to how sessions are delivered, what technology is used, where the sessions take place or who they are delivered by.

Keogan said: “We’re looking to tap into the talent and insight of meetings and events professionals to help create something really inspiring for our educational programme this year.

“We are calling for those submitting papers to think outside-the-box and come up with some inventive ways to deliver their ideas. We’d love to hear all your ideas, no matter how unusual or outlandish they may seem.”

Those looking to participate in the education programme when the show returns to Olympia London on 26-27 June for its seventh edition should provide a proposed title, which part of the event planning journey it relates to, and, in no more than 250 words, a brief synopsis of what delegates will discover by attending their proposed talk.

The proposal should include details of how the talk or informative session will be delivered. To submit a proposal, complete the application form online here .

Successful applicants may also be offered the chance to speak on a panel debate.

ABPCO launches sustainability report and roadmap

Timed to coincide with the opening of the COP24 climate talks in Katowice, Poland, ABPCO has released a report and Roadmap for the creation of a more sustainable events industry.

Following attendance at a United Nations Environment Programme (UNEP) workshop in Paris in October titled: “Leveraging Sustainable Procurement Practices to Transform Tourism Value Chains”, ABPCO and its members gathered to consider the areas where the industry can have the most significant impact on the creation of a sustainable future.

Using the United Nations Sustainable Development Goals, ABPCO identified a desire for the industry to do more in areas of:

  • Responsible production and consumption
  • Quality education and partnerships
  • Reducing inequalities

The UNEP workshop in Paris also highlighted an opportunity for the event industry to collaborate closely with the wider hospitality sector in the following key areas:

  • Phasing out single-use plastics
  • Sustainable food procurement
  • Circularity in the supply chain

ABPCO’s report and Sustainability Roadmap were launched at IBTM last week alongside attendees from UNEP, Positive Impact and other industry leaders focused on sustainability.

“COP24 will ensure the world is focused on sustainability over the coming days so there was no better time to launch both our report and Sustainability Roadmap,” comments Heather Lishman, ABPCO’s Association Director, who has been leading the project on behalf of the association.  “We have worked with members from both the supply and demand side of the industry to identify where we can have the greatest impact, whilst ensuring the whole sector continues to deliver maximum value for those looking to use events as a means of education, communication and business development.”

Positive Impacts Fiona Pelham comments: “ABPCO has shown significant leadership by attending, contributing to and communicating about a UN environment event on behalf of the global event industry.  ABPCO members should be extremely proud that their association is taking leading action to protect our future and the future of the Events industry.”

The Sustainability Roadmap and Report are both available via  https://www.abpco.org/news/